By Jeff Tang
Starting Google Glass improvement is your #1 source for studying the best way to strengthen for Google Glass--the paradigm-shifting cellular computing platform taking the realm through typhoon now and for years yet to come. cellular builders have consistently needed to imagine for the long run, and instantly that suggests getting began with Google Glass.
This e-book is quite hands-on with many interesting tasks. you are going to research the fundamentals of Glass and the way to establish your improvement surroundings, via to each Glass improvement subject utilizing Glass improvement equipment (GDK):
• Glass consumer Interface
• digital camera and photograph Processing
• Video: fundamentals and Applications
• Voice and Audio
• community, Bluetooth, and Social
• destinations, Map, and Sensors
• pix, Animation, and Games
You also will the right way to improve company and web-based Glass apps utilizing the reflect API. every one subject is stuffed with examples that illustrate what Glass can actually do and assist you quick begin constructing your personal apps.
Jeff Tang has effectively constructed cellular, internet, and firm apps on many systems, and cares immensely approximately person event. He brings his immense wisdom to this publication via cool and functional examples, for you to excite and tantalize your creativity.
This publication is for any developer who's prepared to begin constructing for Glass with GDK or the reflect API. even if you're an Android, iOS, internet, or firm developer, you don't want to overlook the opportunity that cup turns into the subsequent enormous factor. start with starting Google Glass improvement and be encouraged at the present time.
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Additional info for Beginning Google Glass Development
Xml files in the HelloGlass res, layout, and values folders when you copy and paste). Replace the whole
There are two types of live cards: high-frequency live cards that render many times a second for rich 2D or 3D content and low-frequency live cards that render once every few seconds, mainly for text and image. Live cards cannot process swipe forward or backward gestures because they’re used by the timeline to navigate through the static and live cards. Immersions: These are for customized UI elements to temporarily take over the timeline to provide rich content and high user interaction. Immersions are just Android activities and can consume all user gestures.
Importing GlasswareTemplate project to ADT Note You may notice some slight differences between your Eclipse screens and the following screenshots. This is because the ADT looks on Mac, Windows, and Linux are not 100 percent the same, but the difference is so insignificant (for example, the order of Cancel and Finish buttons is different) that you shouldn’t have any trouble following the tutorial. CHAPTER 2: Hello, Glass! Your First GDK App 5. An error may occur because an incorrect target could be set as Project Build Target when the project was imported.