By Molly Maskrey, Kim Topley, David Mark, Fredrik Olsson, JEFF LAMARCHE
The staff that introduced you the bestselling Beginning iPhone Development, the e-book that taught the area to application at the iPhone, is again back, bringing this definitive advisor up to date with Apple's most modern and maximum new iOS eight and its SDK, in addition to with the most recent model of Xcode (6.1).
You'll have every little thing you want to create your own apps for the newest iOS units. each pattern app within the publication has been rebuilt from scratch utilizing Xcode 6.1 and the newest 64-bit iOS 8-specific venture templates, and designed to use the most recent Xcode features.
Assuming just a minimum operating wisdom of Objective-C, and written in a pleasant, easy-to-follow variety, Beginning iPhone Development bargains an entire soup-to-nuts path in iPhone, iPad, and iPod contact programming. The booklet starts off with the fundamentals, strolling during the strategy of downloading and fitting Xcode 6.1 and the iOS eight SDK, after which publications you notwithstanding the construction of your first uncomplicated application.
From there, you’ll the way to combine the entire interface parts iOS clients have come to grasp and love, comparable to buttons, switches, pickers, toolbars, and sliders. You’ll grasp a number of layout styles, from the easiest unmarried view to advanced hierarchical drill-downs. The complicated artwork of desk development can be demystified, and you’ll how one can retailer your info utilizing the iPhone dossier approach. You’ll additionally the right way to shop and retrieve your facts utilizing a number of patience suggestions, together with center facts and SQLite. And there’s even more!
Read or Download Beginning iPhone Development: Exploring the iOS SDK PDF
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Additional info for Beginning iPhone Development: Exploring the iOS SDK
You’ll see that it contains an item called View Controller, which in turn contains an item called the View (along with some other things you’ll learn about later). This is a pretty handy way of getting an overview of your content. Everything you see in the main editing area is mirrored here. The View icon represents an instance of the UIView class. A UIView object is an area that a user can see and interact with. In this application, we currently have only one view, so this icon represents everything that the user can see in our application.
Be sure to check out the plus sign (+) button at the lower-left corner of the project window when in the breakpoint navigator. This button opens a pop-up that lets you add four different types of breakpoints, including symbolic breakpoints, which are the ones that you will use most often. Figure 2-13. The Xcode Breakpoint Navigator. The list of breakpoints is organized by file Report Navigator: This navigator keeps a history of your recent build results and run logs (see Figure 2-14). Click a specific log, and the build command and any build issues are displayed in the edit pane.
This part of the utility pane is called the Inspector. As you saw in Figure 2-21, the Inspector pane is topped by a series of icons, each of which changes the Inspector to view a specific type of data. To change the attributes of the label, we’ll need the fourth icon from the left, which brings up the Attributes Inspector (see Figure 2-24). Figure 2-24. The object Attributes Inspector showing our label’s attributes Tip The Inspector, like the Project Navigator, has keyboard shortcuts corresponding to each of its icons.